Sapling

Medium Aberration (Ooze)

+2 Con, +2 Cha, -2 Int

Base Speed: 30 ft.

Languages: Common & Sapling

Blind but Blindsight 30 ft.

Saplings breathe and eat but do not sleep.

Partial Ooze Traits:

- Immunity to poison, sleep and stun effects.


 * The above stats assume the sapling has assumed a humanoid skeleton. If the sapling has no skeleton, make the following adjustments:

- Speed reduced to 20 ft.

- Strength -2 & Dexterity -2

- Enhanced Ooze Traits: Not subject to critical hits, precision damage or flanking. Immunity to paralysis and polymorph effects.

- Cannot wear armor or wield weapons.

Racial Traits
Take On (Ex): A sapling's body has no structure of its own. However, they cab "borrow" the structure of other creatures. In a process taking 10 minutes, the sapling absorbs the skeleton of a deceased creature and shapes its body into that creature's form. If the flesh of the cadaver is in tact, the sapling may "fill" it to fully take on that creature's appearance. This ability functions as the spell Assume Appearance (if humanoid with flesh intact) or Beast Shape (if animal). A sapling using a skeleton without flesh takes on the shape appropriate to the creature from which the skeleton came but their body remains translucent with the skeleton visible within.

Blessing (Su): Choose one:

- Blessing of Awareness: The sapling's blindsight is increased to 60 ft. and they gain a +2 racial bonus to Perception checks.

- Blessing of Potency: The sapling gains DR 5 / magic

- Blessing of Presence: The sapling gains an extra skill point at every level.

- Blessing of Stability: The sapling gains a +2 racial bonus to Will saves vs charm and compulsion effects. Additionally, once per day if the sapling rolls a natural one on such a save, they may reroll it.

Racial Feats
Extra Blessing