Orc Battlemaster

Orc Battlemaster (CR 6) XP 2,400 CE Medium humanoid (orc) Init +0; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 18, touch 10, flat-footed 18; (+6 armor, +2 shield) hp 75 (10d8+30) Fort +9, Ref +2, Will +5

OFFENSE

Speed 40 ft. Melee orc double axe +12/+12/+7/+7 (1d8+6) Ranged orc hornbow +6 (2d6+6) Special Attacks superior two-weapon fighting

STATISTICS

Str 23, Dex 10, Con 15, Int 10, Wis 10, Cha 11 Base Atk +6; CMB +14; CMD 23 Feats Iron Will, Orc Weapon Expertise (Defender), Power Attack, Reverse Feint, Toughness Skills Handle Animal +8, Perception +12; Languages common, orc

SPECIAL ABILITIES

Superior Two-Weapon Fighting (Ex) When wielding an orc double axe, an orc battlemaster does not take a penalty on attack or damage rolls for attacking with two weapons. FEATS Iron Will You get a +2 bonus on all Will saving throws. Orc Weapon Expertise (Defender) Whenever you wield a weapon that has “orc” in its name, you gain a +1 shield bonus to your AC (or +2 if wielding a two-handed weapon). Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Reverse Feint As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on its next turn, it gains a +4 bonus on its attack roll. Whether or not the opponent successfully hits, you may attack it as an immediate action with a single melee attack, gaining a +2 bonus on your attack roll. Toughness You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).