Sylvestri

Sylvestri are...

Physical Description
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Society
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Relations
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Alignment and Religion
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Adventurers
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Names
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Table: Random Starting Ages
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Table: Random Height and Weight
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Standard Racial Traits
Modified Plant Traits: Sylvestri have a +2 racial bonus on saving throth against mind-affecting effects (charms, compulsions, phantasms, patterns and morale effects), paralysis, poison, polymorph and stun effects. They are immune to sleep effects.

+2 Wisdom, +2 Dexterity, -2 Constitution: Sylvestri are intuitive and graceful but their bodies tend to be softer than most other creatures.

Medium: Sylvestri are medium creatures and have no bonuses or penalties due to their size.

Normal Size: Sylvestri have a base speed of 30 feet.

Hydrated Vitality: By submerging themselves completely within a body of natural salt water, fresh water or brackish water, a sylvestri may gain fast healing 2 for 1 round. Stagnant, poisoned or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. Sylvestri can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Camouflage: Sylvestri have a +4 racial bonus on Stealth checks while in a forested area.

​​​​​​Languages: Sylvestri begin play speaking Common and Sylvan. Sylvestri with high intelligence can choose bonus languages from the following:

Racial Subtypes
Anemone: These Sylvestri are adapted underwater environments. They have the following alternative racial traits.

Amphibious: An anemone can breathe water as easily as air. This trait replaces hydrated vitality.

Swim Speed: Anemones have a swim speed of 30 feet and gain a +8 racial bonus on Swim checks.