Blooded Orc

Blooded Orc CR 2 XP 600 CE Medium humanoid (orc) Init +1; Senses darkvision 60 ft., Perception +5

DEFENSE

AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) hp 19 (3d10+3) Fort +2, Ref +4, Will +1

OFFENSE

Speed 30 ft. Melee falchion +6 (2d4+3 / 18-20) Ranged javelin +3 (1d6+3)

STATISTICS

Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9 Base Atk +2; CMB +5; CMD 16 Feats Sympathetic Rage, Weapon Focus (falchion) Skills Intimidate +4, Perception +5, Stealth +7 Languages Common, Orc

SPECIAL ABILITIES

Ferocity (Ex): An orc remains conscious and can continue fighting even if its hit point total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.